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	<title>occasionally useful &#187; games</title>
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	<link>http://blog.maxaller.name</link>
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		<title>MVC, Games, and a message bus</title>
		<link>http://blog.maxaller.name/2010/12/mvc-games-and-a-message-bus/</link>
		<comments>http://blog.maxaller.name/2010/12/mvc-games-and-a-message-bus/#comments</comments>
		<pubDate>Sun, 12 Dec 2010 20:55:06 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://blog.maxaller.name/?p=405</guid>
		<description><![CDATA[It seems to me that many approach the use of MVC in games with skepticism, but the more I develop a game in MVC, the more I am reassured in my decision to do so. I operate by the principle that models should absolutely not know about their view(s) (or controllers) -- models should be [...]]]></description>
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		<title>Game ideas?</title>
		<link>http://blog.maxaller.name/2008/10/game-ideas/</link>
		<comments>http://blog.maxaller.name/2008/10/game-ideas/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 04:26:31 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[just for fun]]></category>
		<category><![CDATA[musing]]></category>

		<guid isPermaLink="false">http://giftswappo.com/wordpress/?p=38</guid>
		<description><![CDATA[Well, another day, another quest for game ideas. An online game would be fun to make, but my problem is always I think too damn big. My last idea was a Utopia clone, and I got so far as to create a scripting language that compiled into Ruby, but I just never got around to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Partial success!</title>
		<link>http://blog.maxaller.name/2008/06/partial-success/</link>
		<comments>http://blog.maxaller.name/2008/06/partial-success/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 16:58:03 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[imagemagick]]></category>
		<category><![CDATA[rmagick]]></category>

		<guid isPermaLink="false">http://giftswappo.com/wordpress/?p=27</guid>
		<description><![CDATA[For a good chunk of yesterday, I was trying to ""port"" my exceedlingly simple Ruby application to Windows. The hitch? It uses Gosu (game engine), Chipmunk (physics engine), ImageMagick (popular graphics tool), and RMagick (wrapper for ImageMagick in Ruby). With the help of RubyScript2Exe it almost, almost worked. Gosu and Chipmunk had no problem, as [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Distributing Ruby Apps</title>
		<link>http://blog.maxaller.name/2008/06/distributing-ruby-apps/</link>
		<comments>http://blog.maxaller.name/2008/06/distributing-ruby-apps/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 18:48:27 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[distributing]]></category>
		<category><![CDATA[gosu]]></category>

		<guid isPermaLink="false">http://giftswappo.com/wordpress/?p=26</guid>
		<description><![CDATA[So I'm pondering the idea of writing a game...but I want it to be playable on Windows and Linux, and I want it to be available on Linux without much trouble. I've made a couple interesting discoveries, in terms of applications to help me do this. The first is called RubyScript2Exe. It takes all the [...]]]></description>
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