<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.2">Jekyll</generator><link href="https://blog.maxaller.name/feed.xml" rel="self" type="application/atom+xml" /><link href="https://blog.maxaller.name/" rel="alternate" type="text/html" /><updated>2026-03-11T07:01:18+00:00</updated><id>https://blog.maxaller.name/feed.xml</id><title type="html">occasionally useful</title><subtitle>Blog about Kotlin, Android, Ruby, GameDev, and so forth.
</subtitle><author><name>Max Aller</name></author><entry><title type="html">Thread/Matter with Home Assistant Docker: Yes, It Actually Works</title><link href="https://blog.maxaller.name/engineering/2025/08/10/thread-matter-home-assistant-docker.html" rel="alternate" type="text/html" title="Thread/Matter with Home Assistant Docker: Yes, It Actually Works" /><published>2025-08-10T22:55:00+00:00</published><updated>2025-08-10T22:55:00+00:00</updated><id>https://blog.maxaller.name/engineering/2025/08/10/thread-matter-home-assistant-docker</id><author><name>Max Aller</name></author><category term="engineering" /><summary type="html"><![CDATA[Getting Thread/Matter working with Home Assistant Docker using ownbee/hass-otbr-docker and proper network configuration.]]></summary></entry><entry><title type="html">Thoughts, Affirmations, and Negativity</title><link href="https://blog.maxaller.name/journal/2024/09/30/affirmations.html" rel="alternate" type="text/html" title="Thoughts, Affirmations, and Negativity" /><published>2024-09-30T01:18:00+00:00</published><updated>2024-09-30T01:18:00+00:00</updated><id>https://blog.maxaller.name/journal/2024/09/30/affirmations</id><author><name>Max Aller</name></author><category term="journal" /><summary type="html"><![CDATA[Some affirmations I need to hear.]]></summary></entry><entry><title type="html">A New Reddit Architecture, part 2 (comments)</title><link href="https://blog.maxaller.name/engineering/2023/06/16/new-reddit-comments.html" rel="alternate" type="text/html" title="A New Reddit Architecture, part 2 (comments)" /><published>2023-06-16T07:00:00+00:00</published><updated>2023-06-16T07:00:00+00:00</updated><id>https://blog.maxaller.name/engineering/2023/06/16/new-reddit-comments</id><author><name>Max Aller</name></author><category term="engineering" /><summary type="html"><![CDATA[Implementing hierarchical comments.]]></summary></entry><entry><title type="html">A New Reddit Architecture, part 1</title><link href="https://blog.maxaller.name/engineering/2023/06/15/new-reddit-architecture.html" rel="alternate" type="text/html" title="A New Reddit Architecture, part 1" /><published>2023-06-15T03:43:00+00:00</published><updated>2023-06-15T03:43:00+00:00</updated><id>https://blog.maxaller.name/engineering/2023/06/15/new-reddit-architecture</id><author><name>Max Aller</name></author><category term="engineering" /><summary type="html"><![CDATA[What it would look like to build a new Reddit-like site on AWS.]]></summary></entry><entry><title type="html">October 2022 Game Jam Ideas</title><link href="https://blog.maxaller.name/gamedev/2022/10/03/october-game-jam-ideas.html" rel="alternate" type="text/html" title="October 2022 Game Jam Ideas" /><published>2022-10-03T16:00:00+00:00</published><updated>2022-10-03T16:00:00+00:00</updated><id>https://blog.maxaller.name/gamedev/2022/10/03/october-game-jam-ideas</id><author><name>Max Aller</name></author><category term="gamedev" /><summary type="html"><![CDATA[Thoughts on some ideas for this year&#8217;s October game jams.]]></summary></entry><entry><title type="html">Adventurer’s Guild: Quest Mechanic</title><link href="https://blog.maxaller.name/gamedev/2022/10/03/adventurers-guild.html" rel="alternate" type="text/html" title="Adventurer’s Guild: Quest Mechanic" /><published>2022-10-03T03:00:00+00:00</published><updated>2022-10-03T03:00:00+00:00</updated><id>https://blog.maxaller.name/gamedev/2022/10/03/adventurers-guild</id><author><name>Max Aller</name></author><category term="gamedev" /><summary type="html"><![CDATA[Discussing the quest-issuing mechanic in an adventurer&#8217;s guild-type game.]]></summary></entry><entry><title type="html">Vegan Hamburger/Hotdog Buns (w/ Bread Machine)</title><link href="https://blog.maxaller.name/cooking/2020/04/27/vegan-hamburger-hotdog-bun.html" rel="alternate" type="text/html" title="Vegan Hamburger/Hotdog Buns (w/ Bread Machine)" /><published>2020-04-27T04:41:00+00:00</published><updated>2020-04-27T04:41:00+00:00</updated><id>https://blog.maxaller.name/cooking/2020/04/27/vegan-hamburger-hotdog-bun</id><author><name>Max Aller</name></author><category term="cooking" /><summary type="html"><![CDATA[Making hamburger/hotdog buns with a bread machine.]]></summary></entry><entry><title type="html">Space Game</title><link href="https://blog.maxaller.name/gamedev,journal/2017/02/26/space-game-ideas.html" rel="alternate" type="text/html" title="Space Game" /><published>2017-02-26T20:43:00+00:00</published><updated>2017-02-26T20:43:00+00:00</updated><id>https://blog.maxaller.name/gamedev,journal/2017/02/26/space-game-ideas</id><author><name>Max Aller</name></author><category term="gamedev" /><category term="journal" /><summary type="html"><![CDATA[If you know me, you’ll know I have a lot of (game) ideas, coupled with a less-than-spectacular attention span. Most of the games that I start would likely take 6-12 months of regular evening work (10-12 hours/week) for even a minimal game, while I usually don’t spend more than 6 weeks on a game before becoming distracted by a new idea. But 6 months of focus is a long time! I could make games that I could finish in 1-2 months, but they aren’t games I want to make. Thus, I have a lot of games that are 5% done.]]></summary></entry><entry><title type="html">Calculating Gravity on a Circular Space Station</title><link href="https://blog.maxaller.name/gamedev/2017/02/19/gravity-on-circular-space-station.html" rel="alternate" type="text/html" title="Calculating Gravity on a Circular Space Station" /><published>2017-02-19T20:56:00+00:00</published><updated>2017-02-19T20:56:00+00:00</updated><id>https://blog.maxaller.name/gamedev/2017/02/19/gravity-on-circular-space-station</id><author><name>Max Aller</name></author><category term="gamedev" /><summary type="html"><![CDATA[For accuracy, it’s nice to know how fast a rotating circular (or toroidal) space station would have to be rotating to simulate Earth-like gravity for its occupants. After some searching, I finally dug up a concise and relevant Wikipedia article that helps explain exactly that.]]></summary></entry><entry><title type="html">Part 6, Analysis and Conclusion: Analysis of Room Types in Games</title><link href="https://blog.maxaller.name/gamedev/2016/12/16/analysis-of-room-types-in-games-pt-6.html" rel="alternate" type="text/html" title="Part 6, Analysis and Conclusion: Analysis of Room Types in Games" /><published>2016-12-16T01:16:00+00:00</published><updated>2016-12-16T01:16:00+00:00</updated><id>https://blog.maxaller.name/gamedev/2016/12/16/analysis-of-room-types-in-games-pt-6</id><author><name>Max Aller</name></author><category term="gamedev" /><summary type="html"><![CDATA[There were five games covered here – Dungeon Keeper, Theme Hospital, Rimworld, Planetbase, and Dwarf Fortress, each with distinct ways of handling rooms. There are quite a number of axes along which to analyze these games, so let’s dig in.]]></summary></entry></feed>